{"id":10252,"date":"2019-09-05T19:08:21","date_gmt":"2019-09-05T18:08:21","guid":{"rendered":"https:\/\/www.fifaultimateteam.it\/en\/?p=10252"},"modified":"2019-09-05T19:08:22","modified_gmt":"2019-09-05T18:08:22","slug":"fifa-mobile-gameplay-pitch-notes","status":"publish","type":"post","link":"https:\/\/www.fifaultimateteam.it\/en\/fifa-mobile-gameplay-pitch-notes\/","title":{"rendered":"FIFA Mobile: Gameplay Pitch Notes"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Press release Balow:<\/strong><\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>New Season Enhancements<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">At the top of the leaderboards, \nevery factor matters. So, if your Striker doesn\u2019t have your favorite \nskill move, or your goalkeeper feels too short to make those big saves, \nyou won\u2019t bring them to the pitch.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the next Season, we\u2019ve made some calculated changes to a few systems to make player choice less binary:<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>Players now have two skill moves<ol><li>All players will do Roulette when tapping the sprint button<\/li><li>A secondary skill move can be triggered by swiping up from the button<ol><li>This move will be more specialized<\/li><\/ol><\/li><\/ol><\/li><li>Skill move stun times are based on more attributes now, not just Dribbling vs. Marking<\/li><li>A Goalkeeper\u2019s Height will no longer be his most influencing attribute<\/li><\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">In addition, we\u2019ve made loads of impactful fixes that smooth out the gameplay experience in the next Season.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Second Skill Move<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">In  the next Season, every player will have two Skill Moves they can  perform on the pitch: one is triggered by tapping the SKILL button, and  the other is triggered by swiping up from the button.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"497\" height=\"386\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/09\/skill-moves.jpg\" alt=\"\" class=\"wp-image-10253\"><\/figure><\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Tap Skill Move<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Every player will perform the Roulette \nwhen you tap on the Skill Button. Players with higher Agility and Ball \nControl attributes will perform their Roulette Skill Move faster.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Swipe Skill Move<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">This skill move will be unique to every player. At the start of the next season, players will have one of five skill moves:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Lane Change Roll<\/li><li>Flick Up<\/li><li>Heel to Heel<\/li><li>Flip Flap<\/li><li>Rainbow<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">As new players get released as the season progresses, new skill moves will be given to different players.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"512\" height=\"240\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/09\/fifa-mobile-pitch-notes-gif.gif\" alt=\"\" class=\"wp-image-10254\"><\/figure><\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Changes to Skill Move Stun Times<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">In VS Attack and Event matches, performing skill moves has a chance \nto stun the defender that is marking your player. In the current season,\n that stun was based on a simple stat check; however, this proved to be \ntoo simple, and it limited the types of useful players you could include\n in your team.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For the next season, we added a few more attributes to the stun \ncalculation. This will make more dribblers and defenders viable for your\n team as the season progresses. These are the attributes used in \ncalculating skill move stun times:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Dribbler<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Dribbling<\/li><li>Ball Control<\/li><li>Agility<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Defender<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Marking<\/li><li>Interceptions<\/li><li>Reactions<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">When a skill move is performed, we add all those attributes together.\n If the dribbler has a higher total than the defender, he gets stunned \nfor a brief time. The more the dribbler beats the defender, the bigger \nthe stun.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Adjustments to Goalkeeper Height Strength<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">In the current season, Height was a very important stat for a \ngoalkeeper. The problem is, there is no way to adjust a player\u2019s height;\n they are either tall or not.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This led to a situation where one of the most important attributes \nfor a goalkeeper couldn\u2019t be leveled up or boosted, so it made lots of \ngoalkeepers ineffective by our top users.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the next Season, we\u2019ve reduced the impact height plays on a \ngoalkeeper\u2019s ability to save the ball. Tall goalkeepers will still be \nstrong, but shorter goalkeepers will also be viable options for your \nteam.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>VS Attack Possession Adjustments<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Every time you get a VS Attack Possession and the ball possessor is a\n Defender on a breakaway, or your Right Mid is on the left side of the \nfield, or you head the ball away in a counter attack and possession \ndoesn\u2019t end, it is frustrating. We\u2019ve been working hard to remove all of\n the thorns from VS Attack, so every possession is smooth and not even a\n second is wasted.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In addition to improving end conditions and player selection, we\u2019ve \nalso updated every single VS Attack Possession to make sure the next \nseason has a whole new set of content for you to master.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Major Bug Fixes<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">We\u2019ve put a lot of work into fixing up some of the biggest points of \nfeedback in the current Season. When you gave feedback about being \nhauled down in the box and not getting a foul called, or blasting \noverpowered headers from 30 yards out, we heard you. Below you\u2019ll see \nsome of the issues we focused on for the next Season.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Passing<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li>Long passes often resulted in momentum killing lobs, so we\u2019ve adjusted it to favour hard ground passes to keep the play alive<\/li><li>Tapping to Pass will now play passes closer to your tap gesture than it did previously<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Shooting<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li>Players will no longer kick the ball wide when shooting on an open goal<\/li><li>High-rated players will be more accurate with headers and volleys<\/li><li>Volleys and Headers will no longer be impossibly fast<\/li><li>Long shot animations have been improved to make shooting more responsive<\/li><li>Shot power and trajectories have been adjusted to be more realistic<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Rules<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li>Defenders will receive more fouls for egregious tackles than before<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Defending<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li>Player selection has been improved when switching while defending<\/li><li>One player will always win the ball in a two-player header<\/li><\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Press release Balow: New Season Enhancements At the top of the leaderboards, every factor matters. So, if your Striker doesn\u2019t have your favorite skill move, or your goalkeeper feels too short to make those big saves, you won\u2019t bring them to the pitch. In the next Season, we\u2019ve made some calculated changes to a few [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":9855,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[72,116],"class_list":["post-10252","post","type-post","status-publish","format-standard","has-post-thumbnail","category-fifa-mobile","tag-fifa-mobile","tag-pitch-notes"],"_links":{"self":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts\/10252","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/comments?post=10252"}],"version-history":[{"count":0,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts\/10252\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/media\/9855"}],"wp:attachment":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/media?parent=10252"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/categories?post=10252"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/tags?post=10252"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}