{"id":11280,"date":"2019-10-01T08:29:51","date_gmt":"2019-10-01T07:29:51","guid":{"rendered":"https:\/\/www.fifaultimateteam.it\/en\/?p=11280"},"modified":"2019-10-29T15:30:08","modified_gmt":"2019-10-29T15:30:08","slug":"fifa-20-pitch-notes-title-update-2","status":"publish","type":"post","link":"https:\/\/www.fifaultimateteam.it\/en\/fifa-20-pitch-notes-title-update-2\/","title":{"rendered":"FIFA 20: Pitch Notes &#8211; Title Update # 2"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">As has been the tradition a few hours after the release of the new patch, EA has released the <strong>Pitch Notes<\/strong> where it explains in detail what has been changed and why.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With FIFA 20\u2019s first full weekend wrapped up, it\u2019s time to dig into  the first big Title Update (TU), live now on <strong>PC <\/strong>and coming soon for <strong>PlayStation 4<\/strong> and <strong>Xbox One<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For those new to this series of Pitch Notes articles, whenever a TU for FIFA 20 drops, and it contains changes or fixes that we believe the  community would benefit from additional context around, we will  endeavor&nbsp;to deep dive into those changes so it\u2019s clear what is changing.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We won\u2019t be covering every single thing in TU2 here, but if you want  to review the full list of changes and fixes, you can do so here &#8211;&nbsp;<a href=\"https:\/\/www.fifaultimateteam.it\/en\/fifa-20-new-pc-patch-released-september-30th\/\">Title Update #2 Notes.<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With that out of the way, lets jump right in.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Gameplay<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Be sure to check it out if you want to understand the genesis of the \nchanges that are contained within this Title Update, but here are 3 key \npoints we want to highlight from that post:<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>These gameplay updates are driven off the feedback that we\u2019ve \nreceived over the past few weeks, including the feedback from the Closed\n Beta.<\/li><li>Most of the upcoming updates have been played by members of the \ncommunity, with their feedback influencing those updates where \nappropriate.<\/li><li>We are being cautious about every change that we are making and we \nare focused primarily around fixing bugs, not fundamental changes to \ngameplay. That being said, we also want to ensure that when we have \nclear and consistent feedback around a topic, we are positioned to \nrespond quickly where appropriate.<\/li><\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">With that context in mind, let\u2019s look at some of the changes in this Title Update.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Goalkeepers<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">One area of focus for the team in this TU was on goalkeepers, \nwith a number of the change and fixes for them. There are two main \nimprovements that we wanted to cover in this Pitch Notes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">First off, we have a change that is focused on how the keeper was \nhandling shots that result in rebounds. The direct text from the TU \nnotes reads:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Goalkeepers will be more likely to push the ball further away from the net when they make a save that would result in a rebound.<\/em><\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">With this change, combined with the other fixes for goalkeepers, \ncovered in the TU#2 Notes, we are expecting to see less goals from \nrebounds, with the keeper trying to push the ball away from the net more\n often instead of seeing the ball directed into a spot where an attacker\n could easily score a rebound goal from.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Secondly, we have a change that is focused on penalties, and the \nrange by which a keeper will react, and attempt to save the ball, when \nthey are standing in the middle of the net, which is this change in the \nTU notes:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>In a penalty kick situation we have Increased the range that a \ngoalkeeper will react to the ball, and attempt to make a save, when they\n are standing still in the middle of the net.<\/em><ul><li><em>This will result in goalkeepers being more likely to react and \nmake saves to shots that are placed close to where they are standing \nwhen they are standing in the middle of the net.<\/em><\/li><\/ul>\n<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">The difference this change will make is easily understood through  visuals, so here is a pair of images, before and after TU#2, that show  the change.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Before TU#2<\/strong><\/h4>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/10\/prepatch-gksaverange-1024x576.png\" alt=\"\" class=\"wp-image-11281\"><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Above is a penalty kick from before TU#2. Note the yellow zone  surrounding the goalkeeper, it\u2019s their potential save range if they  stood still at the center of the goal. So if the keeper stood still  during this penalty kick with no other inputs, they would only save if  the ball if it went into the yellow zone.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>After TU#2<\/strong><\/h4>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/10\/postpatch-gksaverange-1024x576.jpg\" alt=\"\" class=\"wp-image-11282\"><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">The yellow zone has been increased in TU#2. This means that the \ngoalkeeper\u2019s reach has been extended when standing still in the middle \nof the net during a penalty kick.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The updates in this TU are the first wave of changes to goalkeepers,  but as we are continuing to focus on this area, you can expect that  future Title Updates will contain additional updates to goalkeepers.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Dribbling<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">The dribbling change in this TU is all about making those players\n with high-end dribbling related Attributes as responsive when they have\n the ball as possible, with the most benefit to this change coming when \nchanging directions while dribbling the ball. Here is the change from \nthe TU notes:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Improved the responsiveness of dribbling, when not using any \ndribbling modifiers or skill moves, for players that have an average \nrating of 80 or higher between the Attributes of Dribbling, Agility and \nBalance.<\/em><ul><li><em>The effectiveness of this improvement will scale based on the \naverage rating with the least improvement being felt at 80 and the most \nimprovement at 99.<\/em><\/li><li><em>This will not have an impact on players that do not have an \naverage rating of exactly 80 or higher between the Attributes of \nDribbling, Agility and Balance.<\/em><\/li><\/ul>\n<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">So, to review, this means that when you are playing with a player \nthat has an average rating of 80 or higher between those three \nAttributes (Dribbling\/Agility\/Balance), you should see those players \nbeing more responsive when they have the ball at their feet. As \nmentioned, this will not have an&nbsp;effect when you are using any dribbling\n modifiers, such as when Strafe Dribbling or when doing Skill Moves, but\n will be in effect when just dribbling using the basic Move Player \ncontrols, including when the player is sprinting.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For FUT, the Attribute changes from Chemistry will impact this, \neither with players that normally wouldn\u2019t qualify being able to qualify\n due to Chemistry boosts, or vice-versa, with players not qualifying as a\n result of the reductions to their Attributes due to poor Chemistry.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The impact of this improvement scales, in an equal and linear manner,\n based on the average of those three attributes, starting at an average \nof 80, and running up to an average of 99.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Also important to understand, there is no \u2018rounding up\u2019 present in \nthis formula, so if the average of the Attributes in question was 79.97,\n it would not be rounded up to 80.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The best way to really understand this change is actually through  feel when playing the game, as you should notice the difference when you  are in control of players that are impacted by this versus controlling  players that are not.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Contain\/Secondary Contain<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Inline with our goal in FIFA 20 to make manual defending the most\n rewarding way to defend, we have made some changes to reduce the \neffectiveness of Contain and Secondary Contain.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The first change impacts both Contain and Secondary Contain.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Players that are being controlled by Contain or Secondary Contain\n will no longer sprint to catch up to the player they are trying to \nchase.<\/em><\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">This functions exactly as stated in the TU#2 notes, those players \nthat are being controlled through the Contain or Secondary Contain \nfunctions will no longer be able to sprint as part of their defensive \ncoverage. Note that this behavior happened rarely and only when the \ndefending player was chasing the attacker.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The second change only impacts Contain, but that is because Secondary Contain already worked this way.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Players that are being controlled by Contain will now take longer to react to the ball carrier\u2019s movements.<\/em><\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Here\u2019s what this looks like in action, with Eden Hazard as the blue  player controlling the ball, and the red player trying to cover him  using Contain. The top video is how this would have looked prior to the  changes in TU#2, while the lower video shows how it looks with TU#2.<\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Contain Comparison\" width=\"1240\" height=\"698\" src=\"https:\/\/www.youtube.com\/embed\/VQfSftVS1aE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Note how Eden Hazard is able to generate more space for himself  in the \u201cAfter TU #2\u201d clip because the Containing defender takes longer  to react to Hazard.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Low Driven Shots<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">The TU contains a fix for Low Driven shots, as detailed in the TU notes:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Low Driven Shots were being impacted by more error than other \ntypes of shots when being taken in easy shooting situations, such as \nwhen there is low defensive pressure or where the player is well \nbalanced and in control of the ball.<\/em><\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">To show the impact of this fix, here are some visual examples, from  our gameplay testbed, of a Low Driven Shot in a low pressure situation,  both before and after TU#2.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Before TU#2<\/strong><\/h4>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"955\" height=\"537\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/10\/prepatch-lowdrivenshot2.png\" alt=\"\" class=\"wp-image-11283\"><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">In the above image we have Eden Hazard\u2019s taking the exact same  uncontested Low Driven Shot 100 times. The blue lines are shots on  target, which may or may not be saved by the keeper, and the dark red  lines are showing off target ones. As you can see before TU#2, the spray  of these shots is quite wide. Now let\u2019s look at what happens after TU#2  is applied.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>After TU#2<\/strong><\/h4>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"802\" height=\"451\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/10\/postpatch-lowdrivenshot2.png\" alt=\"\" class=\"wp-image-11284\"><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Here we have Eden Hazard once again attempting the exact same \nshot, 100 times. Note how there\u2019s now a much tighter spread of shot \nresults.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To be clear, this was a fix to an issue that was impacting Low Driven  shots, and after TU#2, they are now functioning as expected.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Passing<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">The only change to passing in this TU is focused on the Lofted Ground Pass and Lofted Through Pass, as covered in the TU notes:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Reduced the effectiveness of Lofted Ground Passes and Lofted \nThrough Passes by increasing the amount of error present when making \nthese passes.<\/em><\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">The Lofted Ground Pass and Lofted Through Pass are new additions to \nFIFA 20. In order to perform these passes, you simply double-tap the \nPass or Through Pass buttons, and this will perform the appropriate \npass, but with some additional height, making them harder to intercept \nby defenders.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In playtesting the launch version of FIFA 20, we found that these new\n passes were offering too significant of a benefit without any increase \nin risk, as they were being impacted by error at around the same levels \nas the non-lofted versions of the same passes. As such, we have \nincreased the amount of error that impacts these passes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Let\u2019s look at a couple different examples.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">First, we have an easy passing situation, with no defenders near either the passer or the receiver.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Before TU#2<\/strong><\/h4>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"930\" height=\"523\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/10\/prepatch-loftedpasses1.png\" alt=\"\" class=\"wp-image-11285\"><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Above we have Eden Hazard attempting 100 Lofted Ground Passes to \nhis teammate. Despite it being an inherently more difficult pass to \nmake, prior to TU#2 the spread of the pass is very tight..<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Now let\u2019s see the same pass with TU#2 in effect.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>After TU#2<\/strong><\/h4>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/10\/postpatch-loftedpasses1-1024x576.png\" alt=\"\" class=\"wp-image-11286\"><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Same as the first image, we have Eden Hazard taking 100 Lofted \nGround Passes. Note that the spread of the pass has been increased in TU\n #2. The pass is still pretty accurate because both players are open and\n uncontested,&nbsp;but it\u2019s going to be trickier for the receiver to trap the\n ball or attempt a first time shot or pass.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Now let\u2019s take a look at Lofted Passing in a more difficult scenario.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Before TU#2<\/strong><\/h4>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/10\/prepatch-loftedpasseswithmarks-1024x576.png\" alt=\"\" class=\"wp-image-11287\"><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Here we once again have Eden Hazard attempting 100 Lofted Ground Passes beforeTU#2,  but in this scenario both Hazard and the receiver have a defender near  them. In this situation the pass might be more difficult to control than  a regular one, but it\u2019s still very accurate.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>After TU#2<\/strong><\/h4>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/10\/postpatch-loftedpasseswithmarks-1024x576.png\" alt=\"\" class=\"wp-image-11288\"><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">With TU#2 enabled, note the much wider spread of the Lofted Ground \nPass here. Hazard can still try to attempt this pass under pressure from\n the defender, but there\u2019s much more risk involved due to the varied \ntrajectory of the ball.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We will continue to monitor these new passes to ensure that they offer a reasonable mix of risk vs reward.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Gameplay (VOLTA FOOTBALL)<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">This TU contains a few changes that are specific to VOLTA FOOTBALL gameplay, one of which we want to focus on.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This change is focused on long distance shooting in VOLTA FOOTBALL:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Long distance shots taken from the shooter\u2019s side of the pitch will now be impacted by more error.<\/em><\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">In a nutshell, when combined with the VOLTA FOOTBALL gameplay changes\n that were made to keepers (covered in the TU#2 Notes), we were seeing \nthat blasting shots from your own side of half was a more effective way \nof scoring than we had intended, so we have increased the amount of \nerror present in these shots.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Let\u2019s once again return to the testbed to visualize this change.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Before TU#2<\/strong><\/h4>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/10\/pre-patch-3v3-shot-1024x576.png\" alt=\"\" class=\"wp-image-11289\"><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Here\u2019s a simulation of Eden Hazard taking 100 long distance shots  in a VOLTA FOOTBALL 3v3 Rush match prior to TU#2. As a reminder, blue  lines mean the shot is on target, while red lines are not. Note that  even the off target shots are relatively close to the goal, making these  long distance shots quite effective.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>After TU#2<\/strong><\/h4>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/10\/post-patch-3v3-shot-1024x576.png\" alt=\"\" class=\"wp-image-11290\"><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">After TU#2, while it is still possible to get a shot on target  from long distances, the spread of results is much wider, making the  risk\/reward of taking a long distance shot a tougher decision than  before.&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>FIFA Ultimate Team (FUT)<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">In addition to a number of fixes, the focus in this TU for FUT \nwas on making some optimizations and improvements to the new Squad \nScreen UI.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When we did the redesign of the Squad screen, we had goals to unite \nthe Club, Squad, and Transfer Market functionality into the Squad \nscreen, and simplify concepts that may have been challenging for some of\n our players. Our intent was always to maintain many of the \u2018power\u2019 \nflows for our veteran players, but through Closed Beta and during Early \nAccess we heard feedback from players that these flows were not as \nefficient in some cases. As a result, we have made a variety of changes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">First, let\u2019s cover the changes that are being made to Multi-Swap \nfunctionality, which is where you can, while on the Club tab, cycle \nthrough all the positions in your squad to make multiple changes without\n having to go back to the Squad tab.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Improved the discoverability of, and added new functionality to, \nMulti-Swap in the Squad Screen and Squad Building Challenge Screen.<\/em><ul><li><em>When on the Club tab of the Squad Screen, players can now turn on Multi-Swap regardless of how the player entered the tab.<\/em><\/li><li><em>When Multi-Swap is active, players will be able to cycle through \nthe positions in their squad, including the subs and reserves, enabling \nthe ability to swap Player Items in all positions without leaving the \nClub tab.<\/em><ul><li><em>The mini-map image on the screen shows which position you are currently selecting, and now also includes subs and reserves.<\/em><\/li><\/ul>\n<\/li><li><em>When highlighting a specific position in the squad, there is an \noption to refresh the search results to update based on the currently \nselected position.<\/em><\/li><\/ul>\n<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Previously, you could only engage the Multi-Swap functionality if you\n entered the Club tab without having specifically selected a position in\n your squad prior to tabbing over. Now, you can engage that \nfunctionality regardless of how you entered the tab by pressing the \nOptions button on a PlayStation 4 controller and the Menu button on an \nXbox One controller.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In addition, when Multi-Swap is active, you can quickly refresh the \nsearch results, relative to the newly highlighted position, by once \nagain pressing the Options button on a PlayStation 4 controller and the \nMenu button on an Xbox One controller.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Here is a video of some of the new functionality in action, which we  believe will speed up the process for managing your squad and for  engaging in Squad Building Challenges (SBCs).<\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Multi-Swap Example\" width=\"1240\" height=\"698\" src=\"https:\/\/www.youtube.com\/embed\/_170Xut5FcU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The player changes to the Club tab and than engages the Multi-Swap \nfunctionality. They then proceed to change to the RM position in their \nsquad, refresh the search results to find appropriate players, and than \nthey do the same for the LM position before returning to the Squad tab.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Next we have a change to how you move players from the Club tab into \nyour squad when you are not trying to focus on a specific position \nwithin your squad.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Adjustments to Player Item swapping functionality on the Club tab.<\/em><ul><li><em>When changing to the Club tab, without having specifically \nselected a position on your squad first, it will no longer assume that \nyou want to swap players for a specific position.<\/em><\/li><li><em>When you select a Player Item on the Club tab, it will not \nautomatically send that player to your squad, instead you will need to \nmanually change back to the Squad tab.<\/em><ul><li><em>Once you have done this, you will be able to specifically select a\n position on your squad that you want to place or swap that Player Item \ninto.<\/em><\/li><\/ul>\n<\/li><\/ul>\n<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">With this change, if you move over to the Squad tab without \nspecifically selecting a spot on your squad beforehand, you will now be \nable to browse your Club and select a player without them automatically \nbeing dropped into your squad. You will now be able to select a player, \nmove back over to the Squad tab and decide where you want to put that \nplayer.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Here is another quick clip of that new flow in action.<\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Player Item Swap Example\" width=\"1240\" height=\"698\" src=\"https:\/\/www.youtube.com\/embed\/UH4Gv07tiQM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The player changes over to the Club tab, without having selected a \nspecific position, and they search their club for a Player Item that \nthey want to put into their squad. Once selected, they return to the \nSquad tab, after which they are able to select the specific position \nthey want to put the Player Item in.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Lastly, we have a pretty self explanatory change, but one that we \nthink will reduce some of the back and forth between the Squad and Club \ntabs.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Backing out of Player Search while on the Club tab of the Squad \nscreen will no longer take players to the Squad tab and will instead \nkeep them on the Club tab.<\/em><\/li><\/ul>\n\n\n\n\n\n<p class=\"wp-block-paragraph\"><strong>FIFA 20<\/strong> is available from September 27, 2019 on PlayStation 4, Xbox One, PC,  Nintendo Switch. Keep on following us also  through our social <a href=\"https:\/\/www.facebook.com\/futukofficial\/\" target=\"_blank\" rel=\"noopener\">Facebook<\/a> and <a href=\"https:\/\/twitter.com\/ultimateteam_uk\" target=\"_blank\" rel=\"noopener\">Twitter<\/a> for other news and information.   <\/p>\n","protected":false},"excerpt":{"rendered":"<p>As has been the tradition a few hours after the release of the new patch, EA has released the Pitch Notes where it explains in detail what has been changed and why. With FIFA 20\u2019s first full weekend wrapped up, it\u2019s time to dig into the first big Title Update (TU), live now on PC [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":8128,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[139,868],"tags":[90,26,154,116,762,28],"class_list":["post-11280","post","type-post","status-publish","format-standard","has-post-thumbnail","category-fifa-20","category-pitch-notes","tag-fifa-20","tag-fut","tag-fut-20","tag-pitch-notes","tag-title-update-2","tag-ultimate-team"],"_links":{"self":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts\/11280","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/comments?post=11280"}],"version-history":[{"count":0,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts\/11280\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/media\/8128"}],"wp:attachment":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/media?parent=11280"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/categories?post=11280"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/tags?post=11280"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}