{"id":11965,"date":"2019-10-29T01:03:25","date_gmt":"2019-10-29T01:03:25","guid":{"rendered":"https:\/\/www.fifaultimateteam.it\/en\/?p=11965"},"modified":"2019-10-29T07:55:26","modified_gmt":"2019-10-29T07:55:26","slug":"fifa-20-patch-1-06-released-on-pc","status":"publish","type":"post","link":"https:\/\/www.fifaultimateteam.it\/en\/fifa-20-patch-1-06-released-on-pc\/","title":{"rendered":"FIFA 20: Patch 1.06 Released on PC"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">The latest Title Update 5 for <strong>FIFA 20<\/strong>  is now available on PC and includes the changes below. The title update will be released on PS4 and XB1 at a later date.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">PC: 1.56 GB<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Made the following changes:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Gameplay (General):<\/strong><br><br> Made the following changes:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>When losing possession and transitioning into the Drop Back \nDefensive Tactic, the defensive team will no longer apply any pressure \nto the attacking team.\n<ul><li>This change is intended to bring the tactic closer in-line with how it is portrayed on the real life pitch.<\/li><li>As a result of this change, the offensive player can have more space\n to use in order to build an attack after winning the ball back.<\/li><\/ul>\n<\/li><li>Strikers set to Come Back On Defense Player Instructions will not \njoin the midfield defensive line if it already consists of the maximum \nallowed players.\n<ul><li>For 4 defender formations, the maximum capacity of the midfield line is 4.<\/li><li>For 3 and 5 defender formations, the maximum capacity of the midfield line is 3.<\/li><\/ul>\n<\/li><li>Increased likelihood of ball carrier stumbling after being \nsuccessfully tackled when the defensive player performs the Standing \nTackle action.\n<ul><li>The direction of the stumble is more influenced by the direction the defender tackles from.<\/li><li>During the stumble, the tackled player is no longer able to take control of the ball.<\/li><\/ul>\n<\/li><li>Reduced effectiveness of first-time shots and volleys from the edge of the box and beyond.\n<ul><li>Increased error for difficult first time shots and all volleys resulting in potentially less accuracy, speed, and spin.<\/li><li>Increased incoming ball velocity impact on first time shot error calculation.<\/li><li>Increased impact of vertical ball velocity on volley error calculation.<\/li><\/ul>\n<\/li><li>Slightly lowered the impact of high Attributes on error reduction for difficult regular shots.\n<ul><li>This change only impacts the error reduction that was being applied \nby Attributes used in shooting situations when they\u2019re between 91 and \n99.<\/li><li>This will result in slightly more error for difficult shots resulting in potentially less accuracy, speed and spin.<\/li><li>This does not impact finesse or chip shots.<\/li><\/ul>\n<\/li><li>Made the following changes to the Long Shot and Finishing Attributes:\n<ul><li>The Long Shot Attribute had been updated to now impact the results \nof a shot taken from 65 feet, or further away from the target.\n<ul><li>The target is the exact location of where the ball is expected to \ngo, determined through a mixture of directional input, and the Shooting \nAssistance setting.<\/li><\/ul>\n<\/li><li>The Finishing Attribute impacts shot results from 55 feet, or closer, to the target.<\/li><li>Shots between 55 and 65 feet from the target will now use a weighted\n average of the Long Shot and Finishing Attributes when impacting shot \nresults.<\/li><\/ul>\n<\/li><li>Increased the likelihood of shots going off-target when taken from 45 feet, or further, from the target.\n<ul><li>The impact of this change scales upwards between 45 and 55 feet, with the maximum impact capping at 55.<\/li><li>This means that any shot from 55 feet away, or greater, from the target will be more likely to go off target.<\/li><\/ul>\n<\/li><li>Ground passes and driven ground passes taken from difficult angles will now result in the ball traveling with less velocity.\n<ul><li>This change only affects passes of a certain distance, starting at \n40 feet, and scaling upward, with the maximum impact being at 60 feet, \nwhich will impact passes at 60 feet and beyond.<\/li><li>This change affects all ground passes that are performed between 100\n to 180 degrees and 260 to 180 degrees, where 0 degrees is the direction\n the player is facing.\n<ul><li>The impact of this change scales upwards from 100 to 180 and 260 to \n180, with the greatest impact at 140 to 180 degrees and 220 to 180 \ndegrees.<\/li><\/ul>\n<\/li><li>This change only impacts scenarios where both of the above situations are true.<\/li><\/ul>\n<\/li><li>Allowed players to select the Direct Free Kick camera in more situations.<\/li><li>CPU AI Controlled goalkeepers will not give away the direction of \ntheir dive in Penalty Kick situations, when playing on Legendary and \nUltimate difficulties.<\/li><li>The aiming reticle for Penalty Kicks now has the same behavior across all types of directional inputs.<\/li><li>Added the ability to perform the VOLTA FOOTBALL celebration for some players in 11v11 matches.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">\nAddressed the following issues:\n<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>In certain formations, when locked to an individual player, such as \nwhen playing as any player that isn\u2019t set to \u2018Any\u2019 in Pro Clubs, the \nCentral Attacking Midfielder (CAM) would form the defensive line \nfollowing a set piece, resulting in positional change.\n<ul><li>The formations affected were 4-1-2-1-2 (2), 4-3-1-2, and 5-2-1-2.<\/li><\/ul>\n<\/li><li>Improved goalkeeper decision making when rushing outside the box in \norder to clear or take control of the ball by making the following \nchanges:\n<ul><li>Improved goalkeeper decision making regarding when to take control \nof the ball versus clearing it in order to produce more appropriate \nresults.\n<ul><li>For example, the keeper should be less likely to clear the ball away\n when they are not under any pressure from the opposing team.<\/li><\/ul>\n<\/li><li>Goalkeepers are now more likely to try to clear the ball when rushing outside of the box, when it would be appropriate to do so.<\/li><li>Sometimes, goalkeepers were not heading to clear the ball in contested situations, when it would have been beneficial to do so.<\/li><\/ul>\n<\/li><li>Addressed a rare occurrence of a canceled skill move resulting in unrealistic player acceleration.<\/li><li>Addressed a specific animation that caused players to sometimes miss the ball when performing a lobbed free kick.<\/li><li>Players will now be able to perform running fake shots when using the digital pad as your Move Player controls.<\/li><li>Resolved an issue which was sometimes resulting in the ball going through the inside of the goal post.\n<ul><li>This was a visual issue only and did not impact goal detection.<\/li><\/ul>\n<\/li><li>When receiving a crossed ball and then attempting a shot, the shot \ninput was sometimes resulting in an unexpected action, such as a pass or\n tackle.<\/li><li>Sometimes, the Shots On Target Match Fact would incorrectly consider situations not originating from a shot.<\/li><li>Sometimes, the goalkeeper would not attempt to make a save during a Penalty Kick when the ball was too close to them.<\/li><li>Headers were being considered as an Air Ball for the purpose of the \nAir Ball Auto Switch setting, even if the ball trajectory was below 8 \nfeet.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>FUT:<\/strong><br><br>\nAddressed the following issues:\n<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Visual issue where a player\u2019s Controller Settings appeared to be \nlocked into the settings required for playing in VOLTA FOOTBALL in \nsituations where you were playing a FUT Match after previously playing a\n VOLTA FOOTBALL match.\n<ul><li>This was just a visual issue, the player\u2019s normal Controller Settings were still active when playing in FUT.<\/li><\/ul>\n<\/li><li>Visual indication in FUT Rivals, related to the guest player information, of which team was playing Home or Away.<\/li><li>When playing the Swaps House Rule, the Quick Sub option was still \nappearing in-game despite the mode not supporting substitutions.<\/li><li>When scrolling through multiple Season Objectives, sometimes the \nreward image from one Objective would display incorrectly on another \nObjective.\n<ul><li>This was a visual issue only.<\/li><\/ul>\n<\/li><li>Selecting to search on the Transfer Market from the Radial Menu of a\n Concept Player will no longer pre-populate the search filters with a \nPosition or Max Coin value.<\/li><li>Chemistry changes from Position Modifier Consumable Items were not properly being reflected in Team<\/li><li>Chemistry in the Squad Build Challenge screen in some situations until the player logged out and back into FUT.<\/li><li>Desyncs when watching a FUT Champions Channel replay in some situations.<\/li><li>Stability issue when repeatedly scrolling through the search results on the Transfer Market tab of the Squad screen.<\/li><li>Some FIFA Point options were not properly displaying the appropriate currency symbol.<\/li><li>Sometimes, when moving duplicate Player Items on the New Items \nscreen between the Transfer List and Keep Items sections, the duplicate \nPlayer Item was not being sorted as a duplicate Item, resulting in a \nserver error when you attempted to send that Item to your Club.<\/li><li>Visuals overlapping on the Rewards screen after completion of some Squad Building Challenges.<\/li><li>It was possible to initiate a FUT Rivals match without claiming the \nprevious competitions rewards, which would result in a server error.<\/li><li>Resetting the filters on the Club Tab of the Squad Screen was still \nresulting in those filters being applied if you switched between the \nSquad and Club tabs again.<\/li><li>Visual issue during a pack opening for a Loan Player Item where the Loan Icon was displaying before the rest of the Player Item.<\/li><li>Visual issue on the FUT Champions Leaderboards resulting in overlay misalignment.<\/li><li>Celebration animations displayed on the Season Objective HUB were displaying an incorrect kit.<\/li><li>The Skill Rating logo was incorrectly displaying next to a player\u2019s Weekly Score on the Rivals HUB.<\/li><li>PC Only: The E button was not functioning correctly on the Club Tab when Multi-Swap was active.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Career Mode:<\/strong><br><br>\nMade the following changes:\n<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>When creating a Pro in Player Career, the maximum height can now be set to 6\u20199\u201d.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">\nAddressed the following issues:\n<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Unable to skip the pre-match cinematics for some important matches.<\/li><li>When creating a Pro in Player Career, the black shoes were incorrectly showing as totally black.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Gameplay (VOLTA FOOTBALL):<\/strong><br><br>\nMade the following changes:\n<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Removed some Lobbed Flair Pass animations from triggering \ncontextually, they can now only be performed with the Flair Pass action.<\/li><li>The defending player will now keep an increased distance between the\n ball carrier and themselves when using Contain or Teammate Contain.<\/li><li>Added logic to allow more transitions out of blocking animations, \nspecifically when the ball was moving away from the player, or when an \nunexpected touch occurred.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">\nAddressed the following issues:\n<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Addressed a rare occurrence of players being unable to recover the ball following a Kick-In.<\/li><li>Resolved goals sometimes not being correctly attributed to the scorer.\n<ul><li>This was impacting eliminations in Survival matches in Kick-Off, and Match Facts.<\/li><\/ul>\n<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>VOLTA FOOTBALL:<\/strong><br><br>\nAddressed the following issues:\n<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Stability issue when using the Swap Player functionality in the VOLTA FOOTBALL Shop.\n<ul><li>This issue had been introduced in the previous Title Update.<\/li><\/ul>\n<\/li><li>The Finishing Moves section of the Celebration controls has been removed as it was not functional in VOLTA FOOTBALL.<\/li><li>Corrected the text that displayed in the VOLTA FOOTBALL Skill Games \nto correctly indicate that completing the Skill Game once will prevent \nany further attempts to boost your Avatar\u2019s attributes.<\/li><li>Incorrect player name was sometimes showing after a goal was scored in VOLTA LEAGUE.<\/li><li>When VOLTA FOOTBALL match creation has been disabled, attempting to \nstart a match in VOLTA LEAGUE will now correctly indicate that the \nfeature is unavailable.<\/li><li>Referees were sometimes wearing the wrong kit.<\/li><li>Visual issues after disconnect from a VOLTA FOOTBALL match.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Online Game Modes:<\/strong><br><br>\nAddressed the following issues:\n<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>When using the 85 Overall setting in Online Friendlies, it was not properly setting the teams and players to 85 Overall.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">\nGeneral:<br><br>\nMade the following changes:\n<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>When selecting a Commentary Name for a created Pro in Player Career \nand Pro Clubs, we have added the ability to page up and page down \nthrough the lists of names.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">\nAddressed the following issues:\n<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Editing the kit for players through the Customize screen was \nresulting in the changes to other aspects of the player, such as their \nposition or attributes.<\/li><li>Take Me There functionality was not working for some modes.<\/li><li>Repeatedly entering and exiting the Team Management screens in \nvarious modes would cause the screen to become visually corrupted.<\/li><li>Corrected text issue in EA Trax screen.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">\nVisuals:<br><br>\nMade the following changes:\n<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Added 37 new Star Heads. <ul><li>These will only be available following a server update.<\/li><\/ul><\/li><li>Updates to multiple kits, balls, stadiums and trophies.<\/li><li>Adjusted Memphis Depay\u2019s Signature Celebration.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">\nAddressed the following issues:\n<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Visual issue when playing as a goalkeeper, using the Pro camera, in the Estadio de Vallecas stadium.<\/li><li>Various issues related to the broadcast overlay packages shown during a match.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">\nAudio:<br><br>\nAddressed the following issues:\n<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Audio looping in VOLTA FOOTBALL following a penalty being scored during a penalty shootout.<\/li><li>Incorrect commentary sometimes playing when a goal is scored that clinches a title.<\/li><li>Incorrect audio playing in some situations after scoring a goal in VOLTA FOOTBALL.<\/li><li>Incorrect audio playing in some situations after a player scores a goal in their debut.<\/li><li>Commentary sometimes inaccurately referring to a team losing by a small margin when the score is very lopsided.<\/li><li>In Career Mode, commentary would sometimes reference the previous season incorrectly.<\/li><\/ul>\n\n\n\n\n\n<p class=\"wp-block-paragraph\"><strong>FIFA 20<\/strong> is available from September 27, 2019 on PlayStation 4, Xbox One, PC,  Nintendo Switch. Keep on following us also  through our social <a href=\"https:\/\/www.facebook.com\/futukofficial\/\" target=\"_blank\" rel=\"noopener\">Facebook<\/a> and <a href=\"https:\/\/twitter.com\/ultimateteam_uk\" target=\"_blank\" rel=\"noopener\">Twitter<\/a> for other news and information.   <\/p>\n","protected":false},"excerpt":{"rendered":"<p>The latest Title Update 5 for FIFA 20 is now available on PC and includes the changes below. The title update will be released on PS4 and XB1 at a later date. PC: 1.56 GB Made the following changes: Gameplay (General): Made the following changes: When losing possession and transitioning into the Drop Back Defensive [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":9470,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[139],"tags":[865,90,26,154,77,28],"class_list":["post-11965","post","type-post","status-publish","format-standard","has-post-thumbnail","category-fifa-20","tag-1-06","tag-fifa-20","tag-fut","tag-fut-20","tag-patch","tag-ultimate-team"],"_links":{"self":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts\/11965","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/comments?post=11965"}],"version-history":[{"count":0,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts\/11965\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/media\/9470"}],"wp:attachment":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/media?parent=11965"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/categories?post=11965"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/tags?post=11965"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}