{"id":17118,"date":"2020-05-04T19:50:48","date_gmt":"2020-05-04T18:50:48","guid":{"rendered":"https:\/\/www.fifaultimateteam.it\/en\/?p=17118"},"modified":"2020-05-04T19:50:50","modified_gmt":"2020-05-04T18:50:50","slug":"fifa-20-pitch-notes-game-data-center-faq","status":"publish","type":"post","link":"https:\/\/www.fifaultimateteam.it\/en\/fifa-20-pitch-notes-game-data-center-faq\/","title":{"rendered":"FIFA 20: Pitch Notes &#8211; Game Data Center FAQ"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">EA has just released a new Pitch Notes that talks about the improvements made to their Data center.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In this Pitch Notes, we wanted to take the time to address some of \nthe most common questions we see around FIFA 20 game data centers.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This Pitch Notes is the latest update in our series of connectivity and responsiveness articles. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Now before we get into game data center specifics, it\u2019s important to \nunderstand what a game data center actually is, and why FIFA 20 uses \nthem. So let\u2019s jump right in.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>What Is A FIFA 20 Game Data Center?<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">In our case, a <em>game data center<\/em> refers to a physical location with hardware and software systems designed to operate FIFA 20 online gameplay.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Game data centers house the services that allow for online gameplay \nin the modes listed below, and they also provide some information that \nis used as part of the matchmaking process for these modes, but don\u2019t do\n the actual matchmaking itself. The following modes in FIFA 20 use game \ndata centers for online gameplay:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>FUT Division Rivals<\/li><li>FUT Champions Weekend League<\/li><li>FUT Draft<\/li><li>FUT Friendlies (when not selecting the Play With Friend option)<\/li><li>VOLTA League<\/li><li>Co-Op Seasons<\/li><li>Pro Clubs<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Why Does FIFA 20 Use Game Data Centers?<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Game data centers are used so that someone else\u2019s connection should \nnot impact your own gameplay experience. This is because you are not \nleveraging a direct connection to another player to facilitate the \nmatch.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In Peer To Peer (P2P) online games, which don\u2019t use game data \ncenters, you connect directly with your opponent. While this can be \nuseful when you\u2019re playing an opponent very close to you physically, or \nin remote areas with few available opponents, P2P online matches mean \nthat your opponent\u2019s connection matters as well as your own, and can \nhave an impact on your gameplay experience.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When you play P2P online matches in FIFA, your connection can only be\n as good as your opponent\u2019s. If you\u2019re playing against someone with poor\n Wi-Fi, your game will feel similar to theirs as you\u2019re both sending the\n gameplay information required to play online to each other over that \nsame connection.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The advantage of playing online with a game data center is that it \nhandles the distribution of gameplay information to all of the involved \nplayers. The game and game data center look to collect inputs at a set \ninterval of time, then the game data center sends this information back \nto everyone else in a match. This happens at the same time for all \nplayers, with the players\u2019 individual connections determining when they \nreceive that data.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So if one player is streaming 4K movies and is trying to play on a \nweak WiFi signal, their experience may be impacted by these factors, but\n it shouldn\u2019t impact anyone else in that match. The game data center \nstill sends the information at the same interval.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The game data center essentially acts as the host of the match and is\n responsible for distributing gameplay information to the players. In a \nP2P match, one of the players acts as the host.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>How Do We Decide Where To Place Game Data Centers?<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">We work with industry leading enterprise technology partners when it \ncomes to game data centers and we look to place game data centers in \nhigh population areas with quality technology vendors.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">They are able to provide us with robust technology that can process \ndata from tens of millions of players. Before implementing a new game \ndata center, we carefully analyze the long term effects it would have on\n the players in the surrounding region, since simply adding more doesn\u2019t\n automatically result in a better player experience (more on that in the\n FAQ section below).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Where Are Our Current FIFA 20 Game Data Centers?<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">FIFA 20 currently has 18 game data centers across the world.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Europe<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Paris<\/li><li>Amsterdam<\/li><li>Frankfurt<\/li><li>Dublin<\/li><li>Stockholm (New)<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Asia<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Manama (New)<\/li><li>Hong Kong<\/li><li>Singapore<\/li><li>Tokyo<\/li><li>Mumbai<\/li><li>Dubai<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oceania<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Sydney<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>North America:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Portland<\/li><li>Washington DC<\/li><li>Columbus (New)<\/li><li>Mexico City<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>South America:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>S\u00e3o Paulo<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Africa<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Johannesburg<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Frequently Asked Questions<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Why does it seem like some players connect to a specific game data center despite being far from it?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">FIFA 20 will always try to have you play matches on your best game \ndata center when playing online. Although that is often the nearest one,\n this is not always the case.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Internet service providers (ISP) generally don\u2019t send data from Point\n A to Point B directly. They route this data across locations, sometimes\n even the whole world. This can be a physical networking infrastructure \nlimitation of some ISPs, or part of their business model. These types of\n decisions are ultimately handled by individual ISPs based on their \nunique needs and situations.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So in some cases, your connection to a game data center that\u2019s not \nyour nearest one is the best connection available in the moment. It is \nalso possible for your connection to be routed elsewhere if there are \ninternet issues impacting the route that your network traffic would \nnormally take or if one of our game data centers is experiencing \ntechnical problems.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Why don\u2019t you just add more game data centers?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Our investigations have shown that simply adding additional game data\n centers to a region does not necessarily improve the online gameplay \nexperience.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We look to partner with experienced and reliable vendors that can \nhandle the demands of a game like FIFA 20, and that means that we can \nonly operate physical game data centers in locations where these vendors\n have a presence.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Using a vendor that cannot meet the requirements that a game of \nFIFA\u2019s scale has, such as being able to handle the volume of network \ntraffic our game requires, providing reliable network stability, \nappropriate redundancy, and operational support, would result in an \nunreliable experience for our players, which can limit or negate the \npotential benefits of having a game data center in that location.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">More doesn\u2019t always equal better in this situation, but we are \ncommitted to expanding our list of game data centers when we see \nopportunities to improve the experience for our players when playing \nonline. As mentioned at the top of this Pitch Notes, we have recently \nadded 3 new game data centers.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Next Steps<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">We are continuing to monitor existing game data center performance  and evaluate potential opportunities for expansion in the future. This  is an involved and ongoing process which we\u2019re carefully pushing forward  with, and we hope that this Pitch Notes has given you additional  context about our game data centers.<\/p>\n\n\n\n\n\n<p class=\"wp-block-paragraph\"><strong>FIFA 20<\/strong> is available from September 27, 2019 on PlayStation 4, Xbox One, PC,  Nintendo Switch. Keep on following us also  through our social <a href=\"https:\/\/www.facebook.com\/futukofficial\/\" target=\"_blank\" rel=\"noopener\">Facebook<\/a> and <a href=\"https:\/\/twitter.com\/ultimateteam_uk\" target=\"_blank\" rel=\"noopener\">Twitter<\/a> for other news and information.   <\/p>\n","protected":false},"excerpt":{"rendered":"<p>EA has just released a new Pitch Notes that talks about the improvements made to their Data center. In this Pitch Notes, we wanted to take the time to address some of the most common questions we see around FIFA 20 game data centers. This Pitch Notes is the latest update in our series of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":8128,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[139],"tags":[90,26,154,1450,1415,116,178],"class_list":["post-17118","post","type-post","status-publish","format-standard","has-post-thumbnail","category-fifa-20","tag-fifa-20","tag-fut","tag-fut-20","tag-notes","tag-pitch","tag-pitch-notes","tag-ultimate"],"_links":{"self":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts\/17118","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/comments?post=17118"}],"version-history":[{"count":0,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts\/17118\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/media\/8128"}],"wp:attachment":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/media?parent=17118"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/categories?post=17118"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/tags?post=17118"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}