{"id":5950,"date":"2019-04-05T20:10:55","date_gmt":"2019-04-05T19:10:55","guid":{"rendered":"https:\/\/www.fifaultimateteam.it\/en\/?p=5950"},"modified":"2019-04-05T20:10:57","modified_gmt":"2019-04-05T19:10:57","slug":"fifa-mobile-pitch-notes-3-versus-attack-game-mode","status":"publish","type":"post","link":"https:\/\/www.fifaultimateteam.it\/en\/fifa-mobile-pitch-notes-3-versus-attack-game-mode\/","title":{"rendered":"FIFA MOBILE: Pitch Notes #3 &#8211; Versus Attack Game Mode"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">We are striving to provide the information you want, when you want \nit, and on a more personal level.&nbsp; We have been really impressed with \nthe passion you have displayed daily! We love the regular feedback and \nconstructive conversations that discuss various aspects and features of \nthe game. Thank you.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Recently, there have been many questions about various aspects of <strong>Versus Attack<\/strong>.\n So, we felt now was a great time to dive deeper into the mechanics \nbehind the mode. We hope this guide will help you understand why things \nhappen when they do, and address some of the more common questions we \nsee and hear.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Vs Attack Mode is a quick and simple 90 second match where you \ncompete in real time against an opponent. Your opponent will either be a\n real user or in some cases, AI opponents may be triggered in lower \ndivisions to assist users that are struggling to win matches.&nbsp; Each user\n is given various grades of chances in quick succession, with the goal \nto score more than your opponent in the allotted 90 seconds. The great \nthing about this mode is that you don\u2019t have to wait for your turn!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The clock never stops for corners, free kicks, out of bounds, or \npenalty kicks. So your best strategy is to play smart, be efficient, \nscore as quickly as possible, and run as many attacks as you can before \ntime runs out.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Matchmaking<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To start a match, enter into the VS Attack hub from the Main Hub, and  press the big yellow Play button. This will trigger the matchmaking  process to find an opponent that best matches with your fan count.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/04\/image1-1024x576.jpg\" alt=\"\" class=\"wp-image-5951\"><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">We hear many questions about matchmaking, particularly around perceived OVR mismatches. A common question is <em>\u201cWhy was my 82 OVR team matched against a 93 OVR team?\u201d.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the core VsA game mode, matchmaking is based purely on <strong>Fan Count<\/strong> and NOT by Team OVR.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We use a rating system called <strong>ELO<\/strong> as our means of calculating the relative skill of players. Fan count is essentially your team\u2019s <em>power rating<\/em>,  and the game will always try to match you with another player with the  same Fan count\/power, regardless of their Team OVR. A player with 364K  fans could easily be matched with a player of 355K fans, even if the  difference in their OVR is significant.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/04\/image2-1024x576.jpg\" alt=\"\" class=\"wp-image-5952\"><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Another common question we hear from Players who understand the Fan-based ELO system, is <em>\u201cWhy did I just match against a player with 300k more fans than I have?\u201d.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sometimes there will be matches where the difference in the number of\n fans between opponents seem greater than normal matchmaking parameters.\n This occurs because an opponent close to your fan count may not be \navailable currently, and the matchmaking system needs to expand the \navailable pool of users in order to find you an opponent.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Here is how it works.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When you press the Play button, the game starts searching for a \nmatch. It starts by looking for another player who is also searching and\n has the same fan count as you. In the lower divisions, this almost \nalways happens instantaneously (if network speeds permit). However, in \nthe higher divisions where there are less players overall, there may not\n be another player with the same fan count as you searching at precisely\n that moment in time. So, after waiting for a few seconds, the game will\n expand the fan count by a few percentage points higher\/lower and keep \nsearching. It will continue to repeat this process until a match is \nfound.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This can happen quite frequently for the players at the very top of  the Vs Attack Leaderboard, who will sometimes need to wait for 5-10  minutes just to find a match. We understand that it can be frustrating  when you are on the receiving end of one of these matches and have to  play someone who is much more powerful than you are, but the ELO system  also accounts for this and adjusts the number of fans you win\/lose in a  match based on the relative power levels of both players.\u00a0\u00a0<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/04\/image3-1024x576.jpg\" alt=\"\" class=\"wp-image-5953\"><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>In this example, the game could not find an opponent for \nBorisbrother who has a very high Fan Count. The game needed to expand \nthe fan count by more than 20 percentage points before it found a match \nwith Cuffer.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Gaining and Losing Fans<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At the end of the 90 second time limit, you will gain or lose fans \ndepending on the outcome of your match. Win or tie and you gain fans for\n your team (the exception being that a tie in FIFA Champions does not \ngain you fans). Lose, and fans are subtracted.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The number of fans you gain or lose is based on the quality of your \nopponent, which is measured by the differences in fan count. A win \nversus a player with a higher fan count than you will reward you with \nmore fans than if you were to defeat a player with a lower fan count \nthan you. Conversely, losing against a player with a lower fan count \nthan you will result in greater fans deducted than if you were to be \ndefeated by a player with a higher fan count.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At the time of writing this article, the minimum amount of fans you \ncan gain\/lose is 1,500, while the maximum amount of fans you can \ngain\/lose is 12,000. Please note that as the game evolves through the \nseason, these numbers may be subject to change.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Let\u2019s look at a few examples to show some potential Versus Attack outcomes.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/04\/image4-1024x576.jpg\" alt=\"\" class=\"wp-image-5954\"><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>In this match, neodog wins 7300 fans since he is evenly matched with an opponent with nearly the same Fan Count.<\/strong><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/04\/image5-1024x576.jpg\" alt=\"\" class=\"wp-image-5955\"><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>In this match, Cuffer only loses 1,500 fans since he was  playing an opponent with a significantly higher Fan Count. Borisbrother  would only win 1,500 fans for this match since he beat a far less  powerful opponent.<\/strong><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/04\/image5-1-1024x576.jpg\" alt=\"\" class=\"wp-image-5956\"><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>However, in this rematch Cuffer wins 12,000 fans since he beat\n an opponent with a significantly higher Fan Count. Borisbrother would \nlose 12,000 fans for this match since he was beaten by a far less \npowerful opponent.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Gameplay &amp; Chances<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At the start of a match, you will arrive at a Match Preview screen \nthat displays the number of projected Chances that each team will be \nallocated.&nbsp;<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/04\/image7-1024x576.jpg\" alt=\"\" class=\"wp-image-5957\"><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">At the start of a match, you will arrive at a Match Preview screen  that displays the number of projected Chances that each team will be  allocated.\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There are 4 types of Chances:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Great<\/strong>&nbsp;&#8211; Plays such as 2-on-1s, breakaways and Penalties, all of which have a high probability of success.<\/li><li><strong>Good<\/strong>&nbsp;&#8211; Plays that begin in the attacking third with a decent \nopportunity to score with a through ball, a good cross to the net or a \nFree Kick.<\/li><li><strong>Basic<\/strong>&nbsp;&#8211; Plays that begin around midfield with multiple \ndefenders and less space to maneuver, including Kick-off. These are more\n difficult chances, but with a bit of skill and finesse you can still \nconvert these opportunities into a goal.<\/li><li><strong>Counter Attacks<\/strong>&nbsp;&#8211; Defending your own goal against your opponent\u2019s offensive players.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Determining the grade of chances each team receives is determined by \nyour OVR and Chemistry. Applying an algorithm, we calculate a rating for\n your team based on your OVR and chemistry, compare that to your \nopponent\u2019s team rating and determine the number of quality chances each \nteam should receive.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Equally rated teams will receive a relatively equal distribution of \nChances. But differences in OVR\/Chemistry will result in the higher \nrated team having the potential to generate more Great and Good Chances \nwhile the lower rated team will have fewer opportunities at higher \nquality Chances. For considerable differences in OVR and Chemistry, the \nlower rated team will also see Counter Attacks.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A common question we are asked is&nbsp;<em>\u201cWhy did my opponent get more Great Chances than me even though my OVR\/Chem is higher?\u201d.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This can happen when&nbsp;<strong><em>one or both players manage to play a higher or lower than average<\/em><\/strong>&nbsp;number of Chances in a given match.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At the time of writing this article, our tuning is based off both players playing\u00a0<strong>10 Chances<\/strong>\u00a0each over the course of the match,\u00a0<em>not including kick-off<\/em>.  For example, in the screenshot below, neodog on the left has higher  projected Great Chances (30%) than kingbitty on the right (20%) based on  their OVR\/Chem ratings. This means that if both players were to play  exactly 10 Chances each (not including kickoff), then neodog on the left  will receive\u00a0<strong>3 Great Chances<\/strong>\u00a0and kingbitty on the right will receive\u00a0<strong>2 Great Chances<\/strong>.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1455\" height=\"818\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/04\/image8.jpg\" alt=\"\" class=\"wp-image-5958\"><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">When this match begins, the game will take these percentages and \napply them to a \u201c10 Chance bucket\u201d.&nbsp; So, for neodog on the left, the 10 \nChances in the bucket will be split up and applied as 30% Great Chances \nand 70% Good Chances, as per the preview.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">An example of that 10 Chance bucket might look like this:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Chance 1 &#8211; good chance<\/li><li><strong>Chance 2 &#8211; great chance<\/strong><\/li><li><strong>Chance 3 &#8211; great chance<\/strong><\/li><li>Chance 4 &#8211; good chance<\/li><li><strong>Chance 5 &#8211; great chance<\/strong><\/li><li>Chance 6 &#8211; good chance<\/li><li>Chance 7 &#8211; good chance<\/li><li>Chance 8- good chance<\/li><li>Chance 9 &#8211; good chance<\/li><li>Chance 10 &#8211; good chance<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">But in this match, it actually ended up looking like this:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Chance 1 &#8211; good chance<\/li><li>Chance 2 &#8211; good chance<\/li><li>Chance 3 &#8211; good chance<\/li><li>Chance 4 &#8211; good chance<\/li><li>Chance 5 &#8211; good chance<\/li><li>Chance 6 &#8211; good chance<\/li><li><strong>Chance 7 &#8211; great chance<\/strong><\/li><li><strong>Chance 8- great chance<\/strong><\/li><li>Chance 9 &#8211; good chance<\/li><li><strong>Chance 10 &#8211; great chance<\/strong><\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Remember, the order in which the chances appear varies, and will be different every time you play.<\/em><\/strong>&nbsp;This\n is really important to understand. Consider this example where 2 of the\n 3 Great Chances happen at the bottom of the bucket. If neodog plays too\n slowly and wastes time on his first few chances, he may never get to \nthe final Chances in the bucket and therefore get only 0 or 1 Great \nChance! This can appear to be an unfair result when looking at the final\n statistics if you don\u2019t understand the 10 Chance bucket.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Here is the results screen from this match. When the match ended,  neodog had only played 6 Chances (not including kickoff) and didn&#8217;t get a  single Great Chance. Yet kingbitty played 10 Chances (not including  kickoff) and got his full allocation of 2 Great Chances.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/04\/image9-1024x576.jpg\" alt=\"\" class=\"wp-image-5959\"><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">So while this may appear odd at first glance, when you understand\n the 10 Chance Bucket you realize that neodog wasted too much time \nduring his early Chances.<strong><em> It is critical that you try to take at least 10 Chances<\/em><\/strong>\n (not including kickoff) in each match. Our data suggests that this is \nwell below the average number of Chances most players can manage in a 90\n second match, so if you play aggressively and are mindful of the clock,\n this should generally be quite easy to do.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>So what happens after you play those 10 Chances?&nbsp;<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Good question.&nbsp; You get a second bucket of 10 new Chances and the \nprocess starts all over again.&nbsp; This means that after you complete your \nfirst bucket of 10 Chances, your second bucket could start with \nsomething like Great &gt; Good &gt; Great. <em>The only time your final Chance distribution will perfectly match the projection percentages is when you take <strong>exactly 10 or 20 chances<\/strong>, not including kick off.<\/em>\n For everything in between, we feel that the small level of variation \nreflects the real world of Sport, where teams do not perform identically\n from match to match and underdogs can sometimes win.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Overall, the more Chances you can manage in a match (without wasting \nthem unnecessarily), the more likely it becomes that you can get \u201cextra\u201d\n Great Chances. The less Chances you take, the more likely it becomes \nthat you can get fewer Great Chances than was projected.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Last Minute Goals<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At the end of a match, you may see a notification:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Please wait for your opponent to finish. It should only be a few seconds longer<\/em>.\u00a0<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1455\" height=\"818\" src=\"https:\/\/www.fifaultimateteam.it\/en\/wp-content\/uploads\/2019\/04\/image10.jpg\" alt=\"\" class=\"wp-image-5960\"><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">There are various factors that can impact waiting times post match:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Networks in general can sometimes cause delays.<\/li><li>Unstable connection of either player can delay information being sent to servers.<\/li><li>Opponent may have started the match a few seconds later than you, resulting in servers waiting for their match to conclude.<\/li><li>Just like on the real pitch, your opponent may have had an extra \nsecond or two in their match if they were inside the box with a scoring \nopportunity when their clock ran out.<\/li><li>Opponent may have forced closed the game or lost connection momentarily and our servers are waiting to see if they reconnect.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Any of the above factors can also affect last minute goal(s) received\n by our servers, which is why the score you see right when the match \nends (ie 3 &#8211; 2) may occasionally be different than what is displayed in \nthe match summary (ie 3 -4). We understand that this can \u201cfeel\u201d unfair, \nlike your opponent is getting a lot more time to play than you. But that\n is not the case. Both users get the same amount of time to play, with \nthe final few seconds you have to play your last chance of the game \nbeing the only tiny variance. We are investigating ways to improve your \nexperience, but some instances are simply out of our control.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We are striving to provide the information you want, when you want it, and on a more personal level.&nbsp; We have been really impressed with the passion you have displayed daily! We love the regular feedback and constructive conversations that discuss various aspects and features of the game. Thank you. Recently, there have been many [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":5516,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[72,116],"class_list":["post-5950","post","type-post","status-publish","format-standard","has-post-thumbnail","category-fifa-mobile","tag-fifa-mobile","tag-pitch-notes"],"_links":{"self":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts\/5950","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/comments?post=5950"}],"version-history":[{"count":0,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts\/5950\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/media\/5516"}],"wp:attachment":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/media?parent=5950"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/categories?post=5950"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/tags?post=5950"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}