{"id":7682,"date":"2019-05-30T18:11:08","date_gmt":"2019-05-30T17:11:08","guid":{"rendered":"https:\/\/www.fifaultimateteam.it\/en\/?p=7682"},"modified":"2019-05-30T18:41:45","modified_gmt":"2019-05-30T17:41:45","slug":"fifa-20-pitch-notes-gameplay-beyond-fifa-19","status":"publish","type":"post","link":"https:\/\/www.fifaultimateteam.it\/en\/fifa-20-pitch-notes-gameplay-beyond-fifa-19\/","title":{"rendered":"FIFA 20: Pitch Notes &#8211; Gameplay Beyond FIFA 19"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Hey FIFA fans,<br> <br>As we get closer to EA PLAY and upcoming product announcements, we  wanted to provide an update on FIFA&#8217;s gameplay and shed some light on  gameplay fundamentals we aim to improve on FIFA throughout the next  product lifecycle.<br> <br>We&#8217;ve been listening to your feedback throughout the year, and wanted to  address some of the areas that you\u2019ve asked us about across channels,  and why continued gameplay changes weren&#8217;t addressed in the past few  patches.<br> <br>We also want to share some early thoughts on what we have been working  on for the future. Hopefully this effort will address some of your most  asked questions, as well as bring some clarity on how your recent  feedback is getting prioritized and worked upon &#8211; to be clear,  everything discussed below is not being patched in FIFA 19, but will be  worked upon for the next iteration.<br> <br>While we&#8217;ll cover core gameplay mechanics in this article, we also want  to acknowledge our continued efforts in addressing concerns around  gameplay responsiveness online. This area will be one that is  continually monitored and we will provide further updates as we take  actions in this area. While we&#8217;ll cover feedback to current gameplay  here, it&#8217;s important to note that we&#8217;ll have more to share on new  gameplay features in the near future, as well as more information on how  we&#8217;re looking to innovate in areas such as Career Mode and Pro Clubs.  We&#8217;ve heard your feedback and we will have more to share around mode  improvements and additional features, soon.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Gameplay Updates\/Patches<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Every year, the gameplay team does what it can to tune and adjust  gameplay throughout the year &#8211; bringing major updates, new mechanics,  new modes, and new gameplay features for every new iteration of FIFA.  With the advent of online\/multiplayer options, and consistent feedback  from the community, the team was able to tackle issues by &#8216;patching&#8217;  certain areas of the game that were not working specifically as  designed. As the years progressed, live content became more and more  important to each and every title. From small \u201chot-fixes\u201d to content  updates containing assets for new campaigns, different items, starhead  changes, and concurrent squad updates, patches have become more constant  and valuable to our communities.<br> <br>When it comes to specific gameplay fixes and patches, it&#8217;s a more  complex issue. There are multiple player segments whose feedback we take  into consideration &#8211; pro players, core players and casual players.  Within each version of FIFA, we try to strike the correct balance  between accessible and skill-based gameplay, and also give room for us  to tune with gameplay patch updates when possible.<br> <br>Although we always make an effort to deliver a refined gameplay system,  there are certain changes that become more difficult to address  mid-cycle. Take FIFA 19 and AI Defending as a key feedback example. AI  Defending has broad impact on multiple in-game mechanics. In order to  tune AI Defending appropriately, the team needs enough time to adjust  for the impact it will have on other functions on the pitch. This is  unlike First-timed Shots accuracy, which are an isolated mechanic that  can be tuned without impacting other areas of gameplay.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Feedback From The Community<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">We are already taking steps to prioritize community feedback earlier  in the development process. This year we have begun in-house feedback  sessions, earlier than ever before, and have embedded both Game Changers  and Pros into this process to ensure we&#8217;re hearing from a wider  perspective of players within our community. It is important to note  here that FIFA&#8217;s community is vast, and we receive feedback from many  sources, sometimes feedback that differs greatly from each other. The  goal, as we move into the next iteration of FIFA, is to raise the  overall quality bar and spend our time addressing core gameplay concerns  that you&#8217;ve been asking of us.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Current Gameplay Priorities<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"><br>Below, is a list of additional community requested features\/mechanics  and tuning that the team is working on and will be prioritized for our  next product iteration:<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>A.I. Defending<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Many efforts are being made to create a better experience for players  when it comes to AI Defending and AI Teammate  movement\/positioning\/reactions, as this was continuously mentioned and  requested by our players for the next version of FIFA:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Renewed Defending System<\/strong> the defending systems are being \nrenewed, with revised positioning and adjustment to the cadence and flow\n on the pitch. Manual defending will be emphasized and result in more \nrewarding results for those who do so.<\/li><li><strong>Planned Tackling <\/strong>is a new system that favors manual tackling \nby making sure that the defender that tries the tackle does so in a \nfavorable context to your team (like recovering the ball or kicking the \nball to a nearby teammate when tackling, for example).<\/li><li><strong>Contain and Secondary Contain Effectiveness<\/strong> will be reduced, \nkeeping the positioning of players\/AI Teammates at a further distance \nand having a slower reaction to directional changes from the dribbler, \nrarely resulting in an auto-tackle or an auto-block. This will make \nmanual defending not only more effective, but also more rewarding.<\/li><li><strong>Improved Jockey System <\/strong>will be implemented with more agility and precision, rewarding players that decide to take control of their defenders.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">With these varied systems and mechanics, we expect that our players  will feel a difference when it comes to AI Defending, which was a point  of community concern during FIFA 19.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>1v1 shooting Consistency<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">The team has put a lot of effort into improving circumstances where a  player finds themselves in an easy 1v1 situation against the  Goalkeeper:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>1v1 Shooting Accuracy <\/strong>will be improved, resulting in more shots on target and better consistency in easy situations inside the box.<\/li><li><strong>Open Goal Situations<\/strong> will also be addressed, and will see \nplayers being rewarded for 1v1 situations and creating greater chances \nof scoring \u201ceasy goals\u201d &#8211; as pointed out in many community examples.<\/li><li><strong>Goalkeeper Reactions<\/strong> will also be tuned &#8211; specifically \nagainst 1v1 situations &#8211; resulting in less &#8216;superhuman&#8217; reactions, which\n will humanize the goalkeepers movements and result in better scoring \nopportunities for the attacker.<\/li><li><strong>Outside of the Foot Shot<\/strong> situations will be improved and should only happen for players with the Outside of the Foot trait.<\/li><li><strong>Shot Elevation\/Power Tuning <\/strong>will allow for low powered shots \nto result in shots similar to Driven Shots, creating more consistency, \nand resulting in better scoring opportunities.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Timed Finishing<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">There&#8217;s been a ton of feedback on Timed Finishing &#8211; a new mechanism  that was added to FIFA 19. This mechanic will be further tuned and  addressed through the feedback of many within the community:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Green Timing Window <\/strong>for timed shots will be reduced (from 2-4 frames to 2 frames for <strong>all shots<\/strong>), which will make it harder and require more skill to perform.<\/li><li><strong>Timed Shot Accuracy<\/strong> will be tuned to result in slightly less \nprecise shots, although Green Timed Shots will still be more accurate \nthan &#8216;non-timed shots&#8217;.<\/li><li><strong>Difficult 180\u00b0 shots<\/strong> will be tuned to result in less powerful shots, even when timed perfectly.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Volley Crossing and shooting<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">The effectiveness of volley-crossing (or lob-crossing) a ball and volley-shooting a ball is being reduced in the next iteration:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Increased Difficulty and Error <\/strong>&#8211; Crosses coming from lob balls\/volleys will have less accuracy and more variable results.<\/li><li><strong>2-Player Headers<\/strong> will have more variety as players \njumping\/colliding for the ball mid-air will make it more difficult for \nthe attacker to score in such situations.<\/li><li><strong>Decreased Volley Shot Accuracy<\/strong> &#8211; Shots originating from a volley shot will have less accuracy and more variable results.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><br> The team has worked on these specific mechanisms by deeply investigating  several videos and examples sent by the community and pro players on  FIFA 19 throughout the year.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Chained skill moves<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">One of the top issues raised by the community during FIFA 19 is the  \u201cchaining\u201d of skill moves that would result in an overpowered tactic  that can be very hard to defend against. The team has tackled this  feedback by adding error to consecutive skill moves, increasing the  likelihood of the player losing control of the ball. Error is increased  exponentially when chaining more than 2 skill-moves, making each  subsequent skill move more error prone than the last.<br> <br> Complex skill moves, like <em>El Tornado<\/em> or flick-ups for example,  will be more error prone in general, increasing the chances for the  player to lose control of the ball during the skill move.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Set-Piece positioning<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Players have come forward pointing out that many times a shorter  defender would be marking a taller attacker or that a dangerous attacker  is not present in the box. The team has been working on improving the  intelligence behind these situations, which should result in more  realistic marking\/positioning when defending or attacking set-pieces in  the future.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Manual Goalkeeper movement<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">The effectiveness of manual GK movement is being heavily reduced in  the future, with a slower and more realistic move speed. Players  controlling the goalkeeper using right-stick manual movement will now  have to commit to a direction, enhancing the risk\/reward element. We  have already received feedback from both core and pro players during our  last feedback sessions and feel confident the changes will address the  concerns with the mechanic.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Passing<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Players have provided feedback on passing mechanics throughout the  FIFA 19 cycle. Here&#8217;s how we&#8217;re addressing moving into our next product:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Increased Error on Difficult Position Passing<\/strong> &#8211; 180 degrees, \nfirst-time, and pressured passes situations will now result in \nslower\/weaker balls, making them less effective and easier to get \nintercepted by the opposing team.<\/li><li><strong>Increased Accuracy <\/strong>for passes in very easy situations; \nnon-pressured, body-positioned, and no obstacle passes will result in an\n increased accuracy pass for these types of situations.<\/li><li><strong>User Controlled &#8216;Dinked&#8217; Passes <\/strong>will be a new option for \nground and through passes. &#8216;Dinked&#8217; passes are slightly elevated passes \nused to avoid a defender&#8217;s leg. These types of passes will no longer be \ncontextual and will only happen if executed manually through this new \nmechanic.<\/li><li><strong>Driven Pass-and-Go <\/strong>mechanic will be enabled as another \npassing option, resulting in a stronger pass-and-go and more \nmobility\/positioning while attacking. As a result of this change, the \n\u201cmanual passing\u201d mechanic that was available through this button-combo \n(L1\/LB+R1\/RB+Pass) will no longer be available in the future.<\/li><\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Player Switching<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Players have provided feedback throughout FIFA 19 that, in some \ninstances, a player would be locked to a loose ball and they weren&#8217;t \nable to switch players whenever this would take place. The team is \nworking on improving these situations, as well as adding clarity to the \nassisted switching mechanism, that will now show an option for automatic\n switching on Air Balls + Loose Balls situations.<br>\n<br>\nPlayers also provided feedback that switching didn&#8217;t always select the \ncorrect player. The team is working on improving the accuracy of \nswitching in numerous situations, including air balls, deflections and \ncrosses. The team is also working on making the right stick switching as\n consistent and reactive as possible, as well as improving the \nintelligence between automatic switching of players closest to the ball.<br>\n<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>NEXT STEPS<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">It was important to us that we bring more clarity over some of your  top gameplay concerns and how we&#8217;ll be addressing them moving forward.  We&#8217;re doing this now, ahead of major reveals, to show our commitment to  you &#8211; our most passionate players. As we begin to move into a new season  of FIFA, we&#8217;ll have more gameplay news to share with you, including  more information on features such as FUT, Career Mode and Pro Clubs, but  your feedback on gameplay is of paramount importance and you deserve to  know from the onset on how we plan on addressing top community concerns  from FIFA 19.<br> <br>We&#8217;re keen to hear your initial feedback on what we&#8217;ve shared today.  Over the next few weeks, we&#8217;ll be monitoring our forum post dedicated to  this article <a rel=\"noreferrer noopener\" href=\"https:\/\/fifaforums.easports.com\/en\/discussion\/480486\/pitch-notes-gameplay-transparency\/p1?new=1\" target=\"_blank\">HERE<\/a> for your top questions on how we&#8217;re taking action on these priorities.<br> <br>On June 8th, we&#8217;ll be hosting a livestream at EA PLAY and we plan on  beginning to show you some of what we&#8217;re discussing today, as well as  some other surprises we&#8217;re excited to talk about. We&#8217;ll also give you a  clear roadmap on when you can expect further discussions on Pitch Notes  regarding other changes coming to FIFA.<br> <br>Busy weeks ahead, and thanks again to the community for their continued  support. We&#8217;re looking forward to the future of the FIFA franchise, and  we&#8217;re eager to share more soon.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>FIFA 19<\/strong> is available from September 28, 2018 on PlayStation 4, Xbox One, PC, Nintendo Switch. Keep on following us also through our social <a href=\"https:\/\/www.facebook.com\/futukofficial\/\" target=\"_blank\" rel=\"noopener\">Facebook<\/a> and <a href=\"https:\/\/twitter.com\/ultimateteam_uk\" target=\"_blank\" rel=\"noopener\">Twitter<\/a> for other news and information.\n\n<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hey FIFA fans, As we get closer to EA PLAY and upcoming product announcements, we wanted to provide an update on FIFA&#8217;s gameplay and shed some light on gameplay fundamentals we aim to improve on FIFA throughout the next product lifecycle. We&#8217;ve been listening to your feedback throughout the year, and wanted to address some [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":7689,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[139],"tags":[82,90,276,26,154,116,28],"class_list":["post-7682","post","type-post","status-publish","format-standard","has-post-thumbnail","category-fifa-20","tag-division-rivals","tag-fifa-20","tag-fifa20","tag-fut","tag-fut-20","tag-pitch-notes","tag-ultimate-team"],"_links":{"self":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts\/7682","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/comments?post=7682"}],"version-history":[{"count":0,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts\/7682\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/media\/7689"}],"wp:attachment":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/media?parent=7682"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/categories?post=7682"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/tags?post=7682"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}