{"id":8944,"date":"2019-07-18T19:39:42","date_gmt":"2019-07-18T18:39:42","guid":{"rendered":"https:\/\/www.fifaultimateteam.it\/en\/?p=8944"},"modified":"2019-07-18T19:42:39","modified_gmt":"2019-07-18T18:42:39","slug":"fifa-20-pitch-notes-gameplay-features-deep-dive","status":"publish","type":"post","link":"https:\/\/www.fifaultimateteam.it\/en\/fifa-20-pitch-notes-gameplay-features-deep-dive\/","title":{"rendered":"FIFA 20: Pitch Notes &#8211; Gameplay Features Deep Dive"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Hey FIFA fans,<br><br>We are here today to share a deeper dive into some of the announced (and  a few unannounced) features that we\u2019re bringing into FIFA 20\u2019s  gameplay.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">These new features build upon previous FIFAs and community feedback, and  aim to bring more realism, intelligence and emotion to the game. Keep  in mind that we\u2019re here to share the intended behavior for all of the  features described, and that we\u2019ll keep on monitoring their performance  as the game launches. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>1v1\u2019s<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">One of the main aspects of FIFA 20 gameplay that we wanted to  emphasize is within one-on-one situations. In real-life football, some  of the most exciting moments derive from these types of situations, and  we wanted to shine a spotlight on them.<br> <br>Due to the re-architecture of our Positioning system, players should  find themselves in one-on-one battles, all over the pitch, more often in  FIFA 20. Both the dribbler and the defender will have more time and  space to read the play and show their skills than ever before &#8211; be it a  winger trying to break through the defense, or a holding midfielder  closing down a deadly striker &#8211; these are some of the moments that can  define the advantage in a balanced match.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Additionally, our goal for FIFA 20 is to provide gameplay that allows  you to read and predict, rather than a game where you only react to  your opponent. Strategy and overall understanding of football are key.<br> <br> To create these moments, the team focused on four main aspects:<strong> spacing, movement, game flow and tools.<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Spacing and movement<\/strong>: The team made a big restructure of the \nAI positioning system, emphasizing user controlled actions. Players on \nthe pitch should behave more realistically than ever, keeping the space \nand reacting with the urgency needed for each situation. To improve \nunnecessary player movements and hectic feeling of the game, players \nwill now try to keep their formation and position, anticipating the \nopponent\u2019s next move instead of just going towards them. At the same \ntime, players will still make runs and offer support when the \nopportunity arises.<\/li><li><strong>Game Flow<\/strong>: The focus was on building a slower and more \ncomposed game off the ball, while keeping it very responsive and agile \non the ball. Players will have more time to read situations and plan \ntheir next steps putting emphasis on more tactical defending, but at the\n same time, players will be more responsive and faster than before \nallowing for explosive runs and breakaways.<\/li><li><strong>Tools<\/strong>: Achieving a one-on-one situation was the first step, \nthe next step was to provide both sides with tools to resolve these \nplays. Some of these new tools are;<ul><li><strong>New Strafe Dribble<\/strong><\/li><li><strong>Controlled Tackling<\/strong><\/li><li><strong>Agile Jockey System<\/strong><\/li><li>New commands:<\/li><\/ul>\n<\/li><\/ul>\n\n\n\n<ul class=\"wp-block-list\"><li>Lofted Ground Pass: <strong>X<\/strong>+<strong>X<\/strong> \/ A + A<\/li><li>Lofted Ground Through Pass:<strong> \u25b3+\u25b3<\/strong> \/ Y + Y<\/li><li>Driven Lobbed Through Pass: L1 +R1 + <strong>\u25b3<\/strong> \/ LB + RB + Y<\/li><li>Slow Dribble: L2 + R2 + LS \/ LT + RT + LS<\/li><li>Set Up Touch: R1 + RS Direction (Hold) \/ RB + RS Direction (Hold)<\/li><li>Strafe Dribble: L1 +LS \/ LB + LS<\/li><li>Strafe Dribble (lock face angle): L1 + R1 + LS \/ LB + RB + LS<\/li><li>Goalkeeper Cross Intercept: <strong>\u25b3<\/strong> \/ Y + <strong>\u25b3<\/strong> \/ Y (Hold)<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Decisive Moments<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">As mentioned above, to achieve our goal of creating exciting moments,  we needed to provide players with the tools for success in these  situations.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One of the big improvements was to make the game more responsive  than ever before. We created a new system that provides players with the  ability to perform last-second button input changes in certain  situations during Passing, Shooting and Trapping. Where in previous  years those inputs would have been too late to impact your players  actions, FIFA 20 allows for increased fidelity with the controller and  responsiveness to user reactions.<br> <br> We also expanded the Active Touch system from FIFA 19 to our ball  control system, allowing players to preserve their speed and agility  when approaching the ball for a trap. This system also improves the  facing direction, initial control and contact with the ball, and allows  for more fluid follow-up actions.<br> <br>Here are the tools players will have at their fingertips:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Strafe Dribbling<\/strong>: Strafe is extremely agile and responsive, \nand by holding L1\/LB this mechanic gives players a more precise control \nover their movements. This provides players with a lot of creative ways \nto dribble, like suddenly changing direction or luring your opponent in \nand accelerating past them. The team also created a variation of the \nmechanic to allow players to perform a Strafe locked to the current \nfacing angle, instead of facing the goal like the default Strafe. This \ntechnique will allow for even more control and precision.<ul><li>L1\/LB for Strafe Dribble<\/li><li>L1+R1\/LB+RB for Strafe Dribble (lock face angle)<\/li><\/ul>\n<\/li><\/ul>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Controlled Tackling<\/strong>: A revamped system that favors manual \ntackling by making sure that the defender trying to tackle does so in a \nfavorable context to your team on the vast majority of occasions. \nDefenders will be more successful in recovering possession by tackling \nthe ball towards a teammate to keep the ball in play after a tackle. To \nreward manual defending, this system also minimizes the frequency of \nattackers keeping possession of the ball after a successful tackle, by \nplacing more emphasis on the strength of the defender and improving the \nstumbles caused by tackles.<ul><li><strong>O <\/strong>\/ B to Stand Tackle or Hold <strong>O <\/strong>\/ B for Hard Tackles<\/li><li>This system will be less apparent when using slide tackles, since they trigger as soon as the button is pressed.<\/li><\/ul>\n<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Akin to real football, once in a while the ball will bounce back to the attacker, however the frequency of this will be reduced.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Agile Jockey<\/strong>: A refresh of the manual Jockey system, making  it more agile and responsive when defending. This mechanic will allow  user-controlled defenders to better cut off passing lanes or block a  shot. The goal of the new jockey system is to encourage players to use  manual defending and accurately predict what their opponent will do.<ul><li>L2\/LT for Slow Jockey<\/li><li>L2\/LT + R2\/RT for Fast Jockey <\/li><\/ul><\/li><li><strong>Composed Finishing<\/strong>: Improved 1-on-1 shooting consistency,  creating more clinical finishing close to the goal. We already covered  this new system in depth in our previous Gameplay Pitch Notes.<\/li><\/ul>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Set Up Touch<\/strong>: New mechanic for FIFA 20, players can use this \nspecial skill to set up their following shot\/pass to be more accurate \nand precise. While this move is very powerful if performed correctly, it\n requires space and time to do so, leaving the player vulnerable to \nopponents during the move. This touch also opens up new creative \npossibilities, allowing for fake outs and other moves to add to your \narsenal.<ul><li>R1\/RB + RS (in a direction) to Set Up your next shot\/pass<\/li><\/ul>\n<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Ball Physics<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">To bring more authenticity to the beautiful game, we rewrote the  physics of the ball, replicating a football\u2019s real life movement with  pronounced bounces, spins and trajectories. This improved system also  provides us with the ability to create unique physics for different ball  types, and we will go deeper into this topic when we talk about the  Gameplay in VOLTA FOOTBALL leading up to the release of FIFA 20.<br> <br> The new Physics will make passes feel more realistic, adding spin and  creating a natural curve with passes. Players will often see the ball  bouncing off the ground after contact and subtle bounces once the ball  touches the ground, which will have an impact on the ball trajectory and  also when trapping the ball. Hard passes and bad passes will have more  bounce to their trajectory, to demonstrate the error\/difficulty of the  pass. Pitch wear-and-tear also influences the bounces, with rougher  pitches increasing the ball\u2019s bounce, making it rise more and more  irregularly.<br> <br> Shot trajectories are also improved with the new Physics. Players should  see rising shots, dipping shots, swerving shots, knuckle shots and more  interesting curves than ever before. These shots are contextual based  on curve, power, angle and attributes of the player performing the shot.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Set Pieces Refresh<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Another area we focused on was refreshing Set Pieces. The team  received lots of feedback around Free Kicks being unpredictable and  inconsistent, so we spent a lot of effort rebuilding the system for FIFA  20.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The new Free Kick System is divided into five aspects: Aim, Position, Power, Spin and Timing.<br>\n<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Aim<\/strong>: The first step was the new aiming mechanic. The aim now \nworks with a reticle displayed on the goal, and players can use their \npad to choose where to aim their free kick.<\/li><li><strong>Position<\/strong>: Instead of stepping slowly around the ball and \nmoving to different start positions, pressing the Right-Stick to the \nleft or right will now move the player between predefined positions \n(Wide, Normal, Straight). Each position gives a certain bonus to your \nshot, with Wide giving an increased amount of spin and Straight \nproviding an increase in spin for outside of the foot shots. Normal is a\n balance between both.<\/li><li><strong>Power<\/strong>: With shot elevation being determined by the aiming \nreticle, shot power now determines the shot trajectory. A low power shot\n will be more akin to a finesse shot (loopy), while a high power shot \nwill be more driven and direct. Aiming towards the bottom of the net \nwill also prioritize driven shots, allowing players to shoot under the \nwall.<\/li><li><strong>Spin<\/strong>: After powering your shot, and during the run up before \ncontact, players can apply spin to the ball. To apply different spins, \nyou need to perform gestures using the Right-Stick as displayed below. \nThe speed and accuracy of the gesture will determine how much spin is \nadded to the ball.&nbsp;<\/li><\/ul>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Timing:<\/strong> players can also use the Timed Finishing mechanic in \nthe new Free Kick system, allowing you to attempt to press the button \nright at the moment of the contact of the shot. If successful, this will\n reduce the amount of error, and increase the amount of spin applied to \nthe shot. If not successful, it will dramatically increase the amount of\n error applied to the shot.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><br> Penalty Kicks have also been improved, using the same Aim, Power and  Timing mechanics as Free Kicks. The big difference is that there is no  adjustment to the starting position and no spin control on the  Right-Stick. Unlike Free Kicks however, players can continue to change  the aim of the kick throughout the run up, allowing for last second  adjustments.<br> <br> Besides what was mentioned above, we improved all animations for kicks  and shots for both Free Kicks and Penalties, added a few new  Star-players run ups and animations, while also removing the wall creep  mechanic, which had been previously requested from feedback sessions  with the community. These changes are meant to create more rewarding and  authentic Set Pieces in FIFA.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Other Improvements<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">In addition to what was covered above, there are numerous other  improvements made to FIFA 20 Gameplay. While some improvements are more  subtle, and won\u2019t be immediately obvious, they all contribute to our  goal of providing gameplay which allows you to read and predict, more  than just react to your opponent.<br> <br> Here are a few of these improvements:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Goalkeeper Cross Intercept<\/strong>: Press<strong> \u25b3<\/strong>\/Y +<strong> \u25b3<\/strong>\/Y and hold, and the Goalkeeper will <strong>rush<\/strong>\n from the goal line to the penalty mark in order to intercept any \nincoming crosses. While that might help with intercepting the incoming \ncross, it also creates a risk of the goalkeeper getting caught out of \nposition.<\/li><li><strong>Referees in play:<\/strong> Referees are now \u2018permeable\u2019 and should not\n collide with the ball or players, preventing them from influencing the \nplay in any way.<\/li><li><strong>Improved Blocks: <\/strong>Improvements to reduce the amount of missed blocks and added new animations.<\/li><li><strong>Lofted Passes: <\/strong>New \u2018dinked pass\u2019 when pressing the pass (ground or through) button twice &#8211; as mentioned in our <a href=\"https:\/\/www.ea.com\/games\/fifa\/fifa-19\/news\/pitch-notes-gameplay-beyond-fifa-19\" target=\"_blank\" rel=\"noopener\">first article<\/a>.<\/li><li><strong>Ball Relative Switching:<\/strong> New Switching option when using the \nRight-Stick to switch. Players can change their settings to perform Ball\n Relative switches instead of the classic Player Relative switches. This\n helps players that use the ball as a visual reference when switching.<\/li><li><strong>Removed \u201cNo Touch Dribble\u201d: <\/strong>Avoid conflicts with other \nmechanics and creates space for the new Set Up Touch. This was another \ntopic widely requested during our feedback sessions with the community.<\/li><li><strong>Early Lock to Pass Receiver: <\/strong>New controller settings option \nfor Passing to allow locking to a Receiver early vs late (default). \nLocking early allows players to change the left stick direction after \nthe pass animation starts without changing where the pass goes. Locking \nlate allows players to change their mind as late as possible, close to \nthe moment when the ball is kicked.<\/li><li><strong>Kick-Off Emotions<\/strong>: Improved functionality and animations, \nplayers are able to perform an emotion during any Kick-Off. Each \ndirection performs a specific emotion:<ul><li>Angry towards Opponent = RS Up<\/li><li>Angry towards Team = RS Down<\/li><li>Happy towards Opponent = RS Left<\/li><li>Happy towards Team = RS Right<br>\n<em>(This feature is used to express yourself to your opponent and has no impact in gameplay.)<\/em><\/li><\/ul>\n<\/li><li><strong>50\/50 Tackles:<\/strong> Addressed issues with 50\/50 tackles, \nespecially with them being triggered in dribbling situations, giving \nextra advantage to the dribbler when being tackled.<\/li><li><strong>Pass Block Assistance:<\/strong> Turning off the \u201cPass Block \nAssistance\u201d setting will now only affect the User Controlled player and \nnot the AI controlled players, to allow users more control for auto \nblocks. Another topic that was requested by players during our feedback \nsessions.<\/li><li><strong>New Skill Moves:<\/strong> Lateral Heel to Heel, Feint and Exit, Drag \nto Drag, and Flair Roulette are new skill moves. Heel Chop Turn and Drag\n Back Sombrero are new combo skills.<\/li><li><strong>New Celebrations and Animations<\/strong> that serve both to updating \nour library of real-life moments and refreshing the overall visual \nquality of the game, while aiming for a better depiction of moves and \nreactions of players.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Thank you for your continued support and feedback. As always, we&#8217;re  passionate about continuing to deliver information on how we&#8217;re  addressing top feedback, and create an on-going dialogue about the  direction of the franchise. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>FIFA 20<\/strong> is available from September 27, 2019 on PlayStation 4, Xbox One, PC,  Nintendo Switch. Keep on following us also  through our social <a href=\"https:\/\/www.facebook.com\/futukofficial\/\" target=\"_blank\" rel=\"noopener\">Facebook<\/a> and <a href=\"https:\/\/twitter.com\/ultimateteam_uk\" target=\"_blank\" rel=\"noopener\">Twitter<\/a> for other news and information.   <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hey FIFA fans, We are here today to share a deeper dive into some of the announced (and a few unannounced) features that we\u2019re bringing into FIFA 20\u2019s gameplay. These new features build upon previous FIFAs and community feedback, and aim to bring more realism, intelligence and emotion to the game. Keep in mind that [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":7968,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[139],"tags":[90,26,154,116],"class_list":["post-8944","post","type-post","status-publish","format-standard","has-post-thumbnail","category-fifa-20","tag-fifa-20","tag-fut","tag-fut-20","tag-pitch-notes"],"_links":{"self":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts\/8944","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/comments?post=8944"}],"version-history":[{"count":0,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/posts\/8944\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/media\/7968"}],"wp:attachment":[{"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/media?parent=8944"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/categories?post=8944"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.fifaultimateteam.it\/en\/wp-json\/wp\/v2\/tags?post=8944"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}