EA Sports has released the first Pitch Notes relating to the first Patch for FIFA 22 already released for PC and coming soon to PS5, Xbox Series X, PS4.
Letโs talk about FIFA 22โs first Title Update (TU #1). This article will highlight a couple of the changes weโve introduced in TU #1, as well as provide a look at our intent to add an additional layer of polish to FIFA 22 with this TU.
So letโs jump right in!
Goalkeepers And Top Corner Shots
TU #1 introduces the following change to goalkeepers:
โReduced the effectiveness of goalkeepers when diving for top corner shots taken from inside of the penalty box.
ย ย ย ย โ This change specifically applies to shots taken within 37 feet/11.27 meters of the goalkeeper.โ
In my opinion, one of the best feelings in football is seeing that perfectly placed top corner shot beat a keeper whoโs desperately doing everything they can to get at least a fingertip to the ball. The net bulges. The crowd roars. Itโs just a great feeling, you know?
With this goalkeeper change, our intent is to ensure that these kinds of feelings and moments can be replicated in FIFA 22 at a healthy frequency. Weโve seen that goalkeepers can sometimes be a little too adept at saving top corner shots from in close, so weโve reduced their effectiveness trying to save them in order to promote more diversity in goalscoring. As covered in the Title Update notes, this will apply to shots within 37 feet/11.27 meters of the keeper, taken from inside of the penalty box.
Hereโs how goalkeepers could have reacted before TU #1.
The goalkeeper made an amazing save in the previous example, and thatโs great, but that kind of save isnโt something that happens too often on the real life pitch and so we donโt want to see that happening too often in game.
Hereโs how goalkeepers are more likely to react after TU #1.
As you can see, the goalkeeper still has a chance of making a great save in this example, but the high quality shot can lead to a goal as well. Itโs important to note that this change only impacts goalkeepers themselves, finishing itself has not been changed in this TU.
As with any and all gameplay changes, weโll monitor feedback and look into making further adjustments if needed. In simple terms, we expect more goals from these types of shots, but that doesnโt mean that keepers wonโt still be able to pull off spectacular saves from time to time.
Goalkeepers And High Finesse Shots
TU #1 introduces the following change:
โAdded goalkeeper animations that could occur when a keeper is attempting to save a high finesse shot.ย
ย ย ย ย โ This change is intended to provide more authentic looking goalkeeper reactions and very slightly increases the effectiveness of goalkeepers saving this type of shot.โ
Weโve seen that goalkeepers have sometimes struggled against finesse shots that send the ball high into the air. As a result, goalkeepers reacted to this type of shot in a less football authentic fashion.
What this change does is arm goalkeepers with new animations that can be used when the goalkeeper is determining how to react to a high finesse shot. Keepers will now be able to react in ways that are closer to real life football when they see a high finesse shot coming at them.
While these animations can have a small impact on the keepersโ abilities to save these types of shots, they are not meant to generally improve shot stopping.ย
Weโll continue to monitor feedback around goalkeepers and finesse shots over the coming days, weeks, and months. At this stage of the game, we are actively collecting as much data and feedback around these and all other gameplay systems in order to better determine what changes future Title Updates could bring to the table.
On that note, if youโve got feedback or want to show us a bug youโve experienced. While we certainly look for feedback in places like Twitter, YouTube, and Reddit, reporting bugs or giving feedback on Answers HQ ensures that the corresponding game teams will see it as quickly as possible.
Division Rivals Progress UI
TU #1 updates the Division Rivals Progress UI that you can see when entering the mode
โUpdated Division Rivals Progress tile UI to improve readability and clarity.โ
Weโve seen some feedback from players that the Division Rivals Progress window could have been tricky to follow at a glance, so weโve rearranged the information in a more compact way. Hereโs how the screen looks after TU #1.

As you can see above, the most relevant Reward information is now presented with simple checkboxes that fill when requirements are met, along with the competition timer.
Other Improvements
In general, TU #1 is intended to provide an additional layer of polish across all areas of FIFA 22. It addresses everything from UI inconsistencies to players sometimes taking unintentionally heavy touches during matches.

FIFA 22 is available from October 1st on PlayStation 5, Xbox Series X, PlayStation 4, Xbox One, PC, Steam and Nintendo Switch. Keep on following us also through our social Facebook, Twitter and Instagram for other news and information.