Battlefield 6 Drops Ray Tracing To Prioritise Performance

EA confirms Battlefield 6 will not feature ray tracing, at launch or later, focusing instead on optimisation, frame rates and smooth gameplay.

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EA has officially confirmed that Battlefield 6 will not include ray tracing, explaining that the decision was made to ensure stable performance for all players. Despite the vast array of options available to PC users, ray tracing won’t be present at launch – nor will it be added later. The confirmation came during an interview between ComicBook and Christian Buhl, Technical Director at Ripple Effect.

Goodbye to Ray Tracing

According to Buhl, the team’s top priority has always been the game’s performance, and there are no plans to introduce ray tracing in the future.

He explained that all development efforts were focused on optimisation, particularly for default settings and the majority of users. Since ray tracing is not a technology “suited for everyone”, enabling it could severely impact performance on less powerful hardware.

For the developers, maintaining consistent frame rates and delivering smooth gameplay outweighed the benefits of more realistic reflections and shadows.

“No, we will not have ray tracing at launch, and we don’t have any plans for the near future either. That’s because we wanted to focus on performance. We wanted to make sure all our efforts went into making the game as optimised as possible for the default settings and for the default users.

So, we decided relatively early not to implement ray tracing – and again, we did this mainly so we could concentrate on performance for everyone else,” Buhl explained.

Ensuring a Solid Experience

The recent open beta played a crucial role in gathering player data. However, it also highlighted how many users were only just managing to meet the minimum system requirements, with some even falling short of them.

Speaking to Eurogamer.net, Buhl elaborated:
“We built the maps and had to go back to our artists and our technical team to make adjustments so they could guarantee the best possible performance. We worked hard on every front to make sure our performance goals were achieved, and whether you’re playing on minimum specs or on ultra, you’ll get the experience we set out to create.”

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